![]() - Tweaked blood smearing angle calculation, reducing instances where blood smears are rotated incorrectly.- Disabled blood pooling by default due to flickering issue.- Swapped out usages of createVehicleLocal to createSimpleObject for spawning objects such as blood splatters when in singleplayer for improved performance. ![]() - Bleeding and smearing slows down over time (configurable via `BloodLust_BleedFrequencySlowdownAmount` and `BloodLust_BleedSmearingFrequencySlowdownAmount`).- Added setting to disable BloodLust processing on dead units for optimization (toggleable via `BloodLust_IsBloodLustEnabledForDeadUnits`, disabled by default).- Added blood splatters at the base of characters when they're hit, making hits more bloody (toggleable via `BloodLust_IsUnderCharacterBloodSplatterEnabled`).
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